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Rules:
The current official F3K rules and tasks are HERE
(text form)
See also the table below for a condensed version of the tasks
themselves.
We will be adding some supplemental
rules on this page in the near future.
They deal with safety (like do NOT
launch into a person!) and other things like mid-airs, landing out of bounds,
etc
Tasks:
The table below represents a "grab
bag" of tasks from which we will choose for each round
We will probably run some tasks twice,
others not at all. For example, we will probably start with Task H
for the first round each day. Reasoning, it's a great warm up round, not
to difficult. I'll probably follow with Task H for similar
reasons. As the day goes on, we can also adjust the tasks to suite
the wind conditions if needed.
We will publish a round schedule here
soon that has an intitial assignment of tasks, check back soon
| F3K task |
Description |
Best possible score |
working time |
"extra" time |
| B |
Last flight only, 5 min max, score only the
last flight, unlimited number of throws |
| flight |
time - min sec |
time-sec |
| 1 |
5 min 0 sec |
300 sec |
|
7 min |
2 min |
| C |
Last 2 flights only: 3 min max per flight, unlimtted throws, score only the last 2 flights |
| flight |
time - min sec |
time-sec |
| 1 |
3 min 0 sec |
180 sec |
| 2 |
3 min 0 sec |
180 sec |
|
7 min |
1 min |
| E |
All up, last down: 3 flights, 3 min max per flight |
| flight |
time - min sec |
time-sec |
| 1 |
3 min 0 sec |
180 sec |
| 2 |
3 min 0 sec |
180 sec |
| 3 |
3 min 0 sec |
180 sec |
|
n/a |
n/a |
| H |
Increasing time by 15 sec
Start with target time of 30 sec, then once that target time
is achieved each subsequent target time is incremented by 15 sec
each target flight time must be achieved before the next one
is attempted |
| flight |
time - min sec |
time-sec |
| 1 |
0 min 30 sec |
30 sec |
| 2 |
0 min 45 sec |
45 sec |
| 3 |
1 min 0 sec |
60 sec |
| 4 |
1 min 15 sec |
75 sec |
| 5 |
1 min 30 sec |
90 sec |
| 6 |
1 min 45 sec |
105 sec |
| 7 |
2 min 0 sec |
120 sec |
| 8 |
2 min 15 sec |
135 sec |
no working time left for a
2 min 30 sec
flight |
|
10 min |
1 min |
| I |
Poker: variable target time, pilot must a
target time before launch and must achieve that time before
declaring any subsequent target times, unlimited number of
throws |
| flight |
time - min sec |
time-sec |
| 1 |
10 min 0 sec |
600 sec |
or a series of smaller target times where a perfect score is
not possible due to the down time due to catch and re-launch
times
|
10 min |
0 min |
| J |
Best 3 of 6 flights: 6 throws only, 3 min max
per flight, score only 3 flights |
| flight |
time - min sec |
time-sec |
| 1 |
3 min 0 sec |
180 sec |
| 2 |
3 min 0 sec |
180 sec |
| 3 |
3 min 0 sec |
180 sec |
|
10 min |
1 min |
| M |
5 longest flights: 2 min max per flight,
unlimited throws |
(5), 2 min max flights, minus catch
and re-launch times because of there is no excess working time |
10 min |
0 min |
| P |
1, 2, 3 and 4 min flights, unlimited
throws, score 4 only |
1, 2, 3 and 4 min flights, minus catch
and re-launch times because of there is no excess working time
|
10 min |
0 min |
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