Dayton ARea Thermal Soarers
 

Dayton Ohio
Hand Launch Glider Contest

Saturday-Sunday Sept 19-20, 2009
Twin Towers Park, Fairborn, Ohio
Sponsored by the DARTS (Dayton ARea Thermal Soarers)
 

Rules:

The current official F3K rules and tasks are HERE  (text form)
See also the table below for a condensed version of the tasks themselves.

We will be adding some supplemental rules on this page in the near future.   They deal with safety (like do NOT launch into a person!) and other things like mid-airs, landing out of bounds, etc

Tasks:

The table below represents a "grab bag" of tasks from which we will choose for each round

We will probably run some tasks twice, others not at all.  For example, we will probably start with Task H for the first round each day. Reasoning, it's a great warm up round, not to difficult.  I'll probably follow with Task H for similar reasons.  As the day goes on, we can also adjust the tasks to suite the wind conditions if needed.

We will publish a round schedule here soon that has an intitial assignment of tasks, check back soon

F3K task Description Best possible score working time "extra" time
B Last flight only, 5 min max, score only the last flight, unlimited number of throws
flight time - min sec time-sec
1 5 min 0 sec 300 sec
7 min 2 min
C Last 2 flights only:  3 min max  per flight, unlimtted throws, score only the last 2 flights
flight time - min sec time-sec
1 3 min 0 sec 180 sec
2 3 min 0 sec 180 sec
7 min 1 min
E All up, last down: 3 flights, 3 min max per flight
flight time - min sec time-sec
1 3 min 0 sec 180 sec
2 3 min 0 sec 180 sec
3 3 min 0 sec 180 sec
n/a n/a
H Increasing time by 15 sec

Start with target time of 30 sec, then once that target time is achieved each subsequent target time is incremented by 15 sec

each target flight time must be achieved before the next one is attempted

flight time - min sec time-sec
1 0 min 30 sec 30 sec
2 0 min 45 sec 45 sec
3 1 min 0 sec 60 sec
4 1 min 15 sec 75 sec
5 1 min 30 sec 90 sec
6 1 min 45 sec 105 sec
7 2 min 0 sec 120 sec
8 2 min 15 sec 135 sec
no working time left for a
 2 min 30 sec flight
10 min 1 min
I Poker: variable target time, pilot must a target time before launch and must achieve that time before declaring any subsequent target times, unlimited number of throws
flight time - min sec time-sec
1 10 min 0 sec 600 sec

or a series of smaller target times where a perfect score is not possible due to the down time due to catch and re-launch times

10 min 0 min
J Best 3 of 6 flights: 6 throws only, 3 min max per flight, score only 3 flights 
flight time - min sec time-sec
1 3 min 0 sec 180 sec
2 3 min 0 sec 180 sec
3 3 min 0 sec 180 sec
10 min 1 min
M 5 longest flights:  2 min max per flight, unlimited throws (5), 2 min max flights, minus catch and re-launch times because of there is no excess working time 10 min 0 min
P 1, 2, 3 and 4 min flights, unlimited throws, score 4 only 1, 2, 3 and 4 min flights, minus catch and re-launch times because of there is no excess working time 10 min 0 min